Midnight Dispatch
Four rooms. Three support teams. One very long night. In Midnight Dispatch, you run the support desk of a fictional hospital ward. Select a room and send Welcome, Supply or Porter for wayfinding, fresh linen and nonclinical transport. Teams need a moment to recharge; some requests take two handoffs. A backup call refreshes the teams once per phase. Handle 15 requests while keeping ward pressure below 100% to reach the dawn ending. Your shift has three escalating phases, a failure ending, and instant replay. All visuals and interactions run offline in a single browser page. This is a stylized game, not a source of medical advice, diagnosis or treatment.
Controls: Tap or click a room, then a matching support team. Keys 1–4 select a room; A/S/D dispatch Welcome/Supply/Porter; B calls backup. Use Start shift or Play again to begin or restart.
New project: Created during Code Blue 2026 for this jam. No graphic medical content.
AI disclosure: Generative AI assisted with this game’s HTML/CSS/JavaScript, interface graphics, and text. The final game was locally reviewed and tested. No external asset packs or AI image files were used.
| Published | 7 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | estona815 |
| Genre | Simulation |
| AI Disclosure | AI Assisted, Code, Graphics, Text |

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